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You CoHers will understand


Some lvl 38 with nothing better to do just gave 300,000 influence to PastyPaleWhtBoy, a lowly lvl 5. I love cooperative games. :) (And thanks to urban_bohemianBrian for doing the same thing the other night - it helped a LOT. :D

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daehith
Mar. 22nd, 2005 07:06 pm (UTC)
Way too long answer part 1
Sowwy! AoE is old D&D-er talk for Area of Effect. As in, a power that effects everyone in an area.

SO...um...let me 'splain. I'll start at the beginning 'cause I don't know how much of this you might already know...

The enhancements you get at first are called Trainers. They enhance your powers a little bit. Starting at level 12, you can enter shops (specific to your character origin) where you can go and buy Dual Origin (DO) enhancements. (You will start having villains drop them when you defeat them, too.) DOs give a bigger boost than a Trainer. You have to wait for level 12 to use them, because you can't use an enhancement that's more than 3 levels higher than you are, and the lowest DOs are 15s. They are the same categories as the trainers (i.e., endurance reduction, enhance damage, etc.). However, they are called Dual Origin because each one will list 2 character origins that can use it; other origins can't use that particular DO.

For example, you might find an Endurance Reduction enhancement that works for science or technology origins only. Or you might find one that works for mutant or magic only. You can combine them like trainers, but you can't combine them *with* trainers.

One down side is that you won't find DOs for some things -- usually the more esoteric or powerful enhancements -- and will still have to use trainers for those.

You can get SOs at level 22, because the lowest power SOs are 25s. They are at the same stores as the DOs, but cost a lot more! (Around this time I believe you will find you can get DOs of the enhancements that weren't available before; but you won't be able to get SOs of them yet.) SOs give an even bigger boost to a power than DOs! However, each one works for only one type of origin. So you might find an Enhance ToHit Buff that only works for magic origin, or only for science, etc. You can combine SOs, but you can't combine them with DOs or trainers.

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